Wchodzimy w data/actions/scripts nastepnie robimy plik o nazwie Un Rs,po zrobieniu pliku wchodzimy do niego i piszemy: ====================================================================== Code:
Wchodzimy w data/actions/scripts nastepnie robimy plik o nazwie Un Rs,po zrobieniu pliku wchodzimy do niego i piszemy: -- Skull remove by Mentoss12 -- With little Gesior's help (frags remove) function onUse(cid, item, frompos, item2, topos) local zabieraLadunki = "nie" local usuwaRedSkulla = "tak" if((getPlayerSkullType(cid) ~= SKULL_RED or usuwaRedSkulla == "tak") or getPlayerSkullType(cid) ~= SKULL_GREEN) then doCreatureSetSkullType(cid, SKULL_NONE) doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE _BLUE,"You don't have any skull now.") doSendMagicEffect(getPlayerPosition(cid),CONST_ME_ MAGIC_RED) doPlayerSetRedSkullTicks(cid, 0) else doPlayerSendCancel(cid,"You can't remove red or green skull.") end if(zabieraLadunki == "tak") then if(item.type > 1) then doChangeTypeItem(item.uid, item.type-1) else doRemoveItem(item.uid,1) end end end ====================================================================== Dobra po wpisaniu tej,krotkiej notatki,ze tak to ujme wchodzimy w data/actions/actions.xml i piszemy oto ten tekst: ====================================================================== Code:
<action itemid="2275" script="Un Rs.lua" /> ====================================================================== Kiedy to zrobimy zapisujemy. Jednak aby nasza runa miala nazwe a nie same ID wchodzimy tutaj.
Code: ------------------------------------------------------------------------------------------------------------------------------ data/items/items.xml ------------------------------------------------------------------------------------------------------------------------------ Kiedy juz jestesmy, naciskamy CTRL+F i wpisujemy 2275 wyswietli sie nam ID runy. W miejscu ..Spell Rune''napiszcie Remove Skull :)
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