<?xml version="1.0" encoding="iso-8859-2"?>
<rss version="2.0">
<channel>
<title>Tibia11-Pomoc</title>
<link>http://www.pomoctibia11.pun.pl</link>
<description> Tibia11-Pomoc</description>
<language>pl</language>
<docs>http://backend.userland.com/rss</docs>
<item>
<title>nexonia.zapto.org</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=20#p20</link>
<guid isPermaLink="false">20@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Zapraszam na OTS, ktory nosi nazwe: nexonia.zapto.org<br />_______________________________________________<br />Obecne informacje na temat OTSa <br />-Tibia 8.40<br />-RL Map.<br />-Silnik TheForgottenServer.<br />-Rozmiary mapy 2000x2000.<br />________________________<br />Ok. teraz podam exp itp...<br /><br />-- Rates<br />&nbsp; &nbsp; rateExp = 5 (Jest 150)<br />&nbsp; &nbsp; rateSkill = 3 (Tyle ile napisane)<br />&nbsp; &nbsp; rateLoot = 2 (Tyle ile napisane)<br />&nbsp; &nbsp; rateMagic = 3 (Tyle ile napisane)<br />&nbsp; &nbsp; rateSpawn = 1 (Tyle ile napisane)<br />______________________________________<br />Juz mozna wbijac na serwer konta 1/1 !<br />***Koniec***Koniec***Koniec***Koniec***Koniec***<br />______________________________________________<br />Jeden screen z OTSa wiekszosc rzeczy znajdziecie na OTS <br />(Screen robil jeden z graczy OTSa w podziece za to dalem mu tutora). <br /><br /><a href="http://profile.imageshack.us/user/nexonia/" target="_blank" rel="nofollow">http://profile.imageshack.us/user/nexonia/</a><br />(Powinno zadzialac a jesli nie prosze o wejscie na OTS)]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Ile razy odwiedzano forum?</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=19#p19</link>
<guid isPermaLink="false">19@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Licznik odwiedzin 2445341!!]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Zasady Forum.</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=18#p18</link>
<guid isPermaLink="false">18@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Zasady: <br /><br />1. Osoby nie mające 100-tu postów proszone są o NIE zamieszczanie żadnych odnośników do plików itp. (całkowity zakaz obejmuje reklamę for dyskusyjnych). <br />2. Nie używaj tagu [ you] w sygnaturze. <br />3. Zakaz wprowadzania spoilerów w ChatBoxie. <br />4. Posiadanie multikonta jest ZABRONIONE. <br />5. Nie zamieszczaj na forum linków do warezów (filmów, gier itp). Za ten czyn ban bez powrotu. <br />6. Kolor niebieski (blue) przeznaczony jest tylko dla redaktorów i wyższych pozycji. <br />7. Całkowity zakaz reklamy jakiegokolwiek forum! <br />(Jeżeli naruszysz którąś z tych zasad możesz się liczyć ze zbanowaniem konta lub jego usunięciem gdy naruszasz zasady nagminnie!)]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Wyniki wyborow VIP</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=17#p17</link>
<guid isPermaLink="false">17@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Po głosowaniu, miło mi ogłosić, że nowymi VIP'ami zostają:<br />(kolejność wg liczby głosów)<br />- Kamyk<br />- Rolfix<br />- Robert<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Gratulacje dla tych osób!]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Yalahair Addon Rune</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=16#p16</link>
<guid isPermaLink="false">16@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Runa jak temat wskazuje to Yalahair Addon. Ta runa daje ci FULL Addon Yalahair :)<br />Wejdz w:<br />data\actions\scripts\nazwa.lua<br />------------------------------------<br />I wpisz tam to:<br />======================================================================<br />Code:<br /><br />local itemup = 2275 -- The ID of the item that will give you EXP<br />function onUse(cid, item, frompos, item2, topos)<br />if item.itemid == itemup then<br />doPlayerAddOutfit(cid,324,3)<br />doPlayerAddOutfit(cid,325,3)<br />local playerpos = getCreaturePosition(cid)<br />doRemoveItem(item.uid,5785)<br />doSendMagicEffect(playerpos, 12)<br />doCreatureSay(cid, &quot;Gratulacie! Teraz jestes posiadaczem Yalaharian outfit full!&quot;, TALKTYPE_ORANGE_1)<br />end<br />return 1<br />end<br />======================================================================<br />W miejscu 2275 (na samej gorze) wpisz ID przedmiotu lub runy.<br />W miejscu 5785 (siodma linijka) wpisz ID przedmiotu lub runy.<br />======================================================================<br />Następnie dodaj do:<br />----------------------------<br />data\actions\actions.xml<br />======================================================================<br />Code:<br />&lt;action itemid=&quot;2275&quot; script=&quot;nazwa.lua&quot; /&gt;<br />======================================================================]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Remove Skull</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=15#p15</link>
<guid isPermaLink="false">15@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Wchodzimy w data/actions/scripts nastepnie robimy plik o nazwie Un Rs,po zrobieniu pliku wchodzimy do niego i piszemy:<br />======================================================================<br />Code:<br /><br />Wchodzimy w data/actions/scripts nastepnie robimy plik o nazwie Un Rs,po zrobieniu pliku wchodzimy do niego i piszemy:<br />-- Skull remove by Mentoss12<br />-- With little Gesior's help (frags remove)<br />function onUse(cid, item, frompos, item2, topos)<br />local zabieraLadunki = &quot;nie&quot;<br />local usuwaRedSkulla = &quot;tak&quot;<br />if((getPlayerSkullType(cid) ~= SKULL_RED or usuwaRedSkulla == &quot;tak&quot;) or getPlayerSkullType(cid) ~= SKULL_GREEN) then<br />doCreatureSetSkullType(cid, SKULL_NONE)<br />doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE _BLUE,&quot;You don't have any skull now.&quot;)<br />doSendMagicEffect(getPlayerPosition(cid),CONST_ME_ MAGIC_RED)<br />doPlayerSetRedSkullTicks(cid, 0)<br />else<br />doPlayerSendCancel(cid,&quot;You can't remove red or green skull.&quot;)<br />end<br />if(zabieraLadunki == &quot;tak&quot;) then<br />if(item.type &gt; 1) then<br />doChangeTypeItem(item.uid, item.type-1)<br />else<br />doRemoveItem(item.uid,1)<br />end<br />end<br />end<br />======================================================================<br />Dobra po wpisaniu tej,krotkiej notatki,ze tak to ujme wchodzimy w data/actions/actions.xml i piszemy oto ten tekst:<br />======================================================================<br />Code:<br /><br />&lt;action itemid=&quot;2275&quot; script=&quot;Un Rs.lua&quot; /&gt;<br />======================================================================<br />Kiedy to zrobimy zapisujemy. Jednak aby nasza runa miala nazwe a nie same ID wchodzimy tutaj.<br /><br />Code:<br />------------------------------------------------------------------------------------------------------------------------------<br />data/items/items.xml<br />------------------------------------------------------------------------------------------------------------------------------<br />Kiedy juz jestesmy, naciskamy CTRL+F i wpisujemy 2275 wyswietli sie nam ID runy. W miejscu ..Spell Rune''napiszcie Remove Skull :)]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Pierscien Niesmiertelnosci.</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=14#p14</link>
<guid isPermaLink="false">14@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Pierscien Niesmiertelnosci. Daje wam niesmiertelnosc na 8 minut. Tutaj podaje skrypcik.<br />======================================================================<br />Code:<br /><br />&lt;item id=&quot;2164&quot; article=&quot;a&quot; name=&quot;might ring&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;duration&quot; value=&quot;480&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;stopduration&quot; value=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;showduration&quot; value=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;weight&quot; value=&quot;100&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;slotType&quot; value=&quot;ring&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;absorbPercentAll&quot; value=&quot;100&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;decayTo&quot; value=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &lt;/item&gt;<br />======================================================================<br />Nazwe mozna zmienic samemu. To raczej nie jest trudne :P]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Mis Panda (leczacy)</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=13#p13</link>
<guid isPermaLink="false">13@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Mam teraz do zaprezentowania skrypt podobny do frost hearth z kovlorii tylko ze dodaje po 100 hp i many ale mozna to zmienic i uzywac go bez exhaustion troche go przerobilem z innego skryptu,lecz nie pamietam autorato zaczynamy!!<br /><br /><br />W data/actions/scripts robimy plik leczacy mis panda.lua a w nim wklejamy to:<br />------------------------------------------------------------------------------------------------------------------------------<br />Code:<br /><br />function onUse(cid, item, frompos, item2, topos)<br />doPlayerAddHealth(cid,1000)<br />doPlayerAddMana(cid,1000)<br />doSendAnimatedText(getPlayerPosition(cid), &quot;Achhhhh!!&quot;, TEXTCOLOR_BLUE)<br />doSendMagicEffect(topos,47)<br />end<br />------------------------------------------------------------------------------------------------------------------------------<br />Ilośc ladowania hp i many<br />Co ma pisac po uzyciu<br />Jaki efekt podaczas używania<br />------------------------------------------------------------------------------------------------------------------------------<br />Teraz do data/actions/actions.xml wklejamy taka linijke:<br />------------------------------------------------------------------------------------------------------------------------------<br />Code:<br />&lt;action itemid=&quot;5080&quot; script=&quot;leczacy mis panda.lua&quot; /&gt;<br />-----------------------------------------------------------------------------------------------------------------------------]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Prezenty Od Okreslonego Lvla!</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=12#p12</link>
<guid isPermaLink="false">12@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[SKRYPT:<br />Wchodzimy w folder actions i tworzymy plik prezenty.lua<br />I wklejamy ten kod:<br />======================================================================<br />Code:<br /><br />-- Skrypt by Arkadiusz --<br />function onUse(cid, item, fromPosition, itemEx, toPosition)<br />local config = {poziom3 = 800000 , poziom2 = 500000 , poziom1 = 100000 , poziom = 10 , item3 = 2144 , item2 = 2143 , item1 = 2142 , item = 2141 , ilosc3 = 1 , ilosc2 = 1 , ilosc1 = 1 , ilosc = 1 , storage = 2892}<br />if getPlayerStorageValue(cid, config.storage) == 4 then<br />doPlayerSendTextMessage(cid,22,&quot;Wzieles juz wszystkie prezenty&quot;)<br />else<br />if getPlayerLevel(cid) &gt;= config.poziom3 and getPlayerStorageValue(cid, config.storage) == 3 then<br />doPlayerAddItem(cid, config.item3, config.ilosc3)<br />doPlayerSendTextMessage(cid,22,&quot;Otrzymujesz prezent na &quot; .. config.poziom3 .. &quot; lvlu&quot;)<br />setPlayerStorageValue(cid,config.storage, 4)<br />else<br />if getPlayerLevel(cid) &gt;= config.poziom2 and getPlayerStorageValue(cid, config.storage) == 2 then<br />doPlayerAddItem(cid, config.item2, config.ilosc2)<br />doPlayerSendTextMessage(cid,22,&quot;Otrzymujesz prezent na &quot; .. config.poziom2 .. &quot; lvlu nastepny prezent na &quot; .. config.poziom3 .. &quot; lvlu &quot;)<br />setPlayerStorageValue(cid,config.storage, 3)<br />else<br />if getPlayerLevel(cid) &gt;= config.poziom1 and getPlayerStorageValue(cid, config.storage) == 1 then<br />doPlayerAddItem(cid, config.item1, config.ilosc1)<br />doPlayerSendTextMessage(cid,22,&quot;Otrzymujesz prezent na &quot; .. config.poziom1 .. &quot; lvlu nastepny prezent na &quot; .. config.poziom2 .. &quot; lvlu&quot;)<br />setPlayerStorageValue(cid,config.storage, 2)<br />else<br />if getPlayerLevel(cid) &gt;= config.poziom and getPlayerStorageValue(cid, config.storage) == -1 then<br />doPlayerAddItem(cid, config.item, config.ilosc)<br />doPlayerSendTextMessage(cid,22,&quot;Otrzymujesz prezent na &quot; .. config.poziom .. &quot; lvlu nastepny prezent na &quot; .. config.poziom1 ..&quot; lvlu&quot;)<br />setPlayerStorageValue(cid,config.storage, 1)<br />else<br />doPlayerSendTextMessage(cid,22,&quot;Wbij wiekszy lvl i wez prezent&quot;)<br />end<br />end<br />end<br />end<br />end<br />return 1<br />end<br />------------------------------------------------------------------------------------------------------------------------------<br />Teraz wklejamy ta linijke do actions.xml<br />Code:<br />&lt;action itemid=&quot;2105&quot; script=&quot;prezenty.lua&quot; /&gt;<br />======================================================================<br />KONFIGURACJA:<br />Tam gdzie kolor czerwony wpisujemy jaki lvl bedzie potrzebny jako 1 do wziecia prezentu.<br />Tam gdzie kolor niebieski wpisujemy jakie id itemu bedzie naszym 1 prezentem<br />Tam gdzie kolor różowy wpisujemy ile itemow mamy otrzymac jako 1 prezent czyli np jak prezent bedzie cc to tutaj wpisujemy ile ich ma byc.<br />Tam gdzie kolor zielony wpisujemy id na jakim itemie ma dzialac ten skrypt (podstawowo wpisane jest id choinki)<br />Z poziom1, poziom2, poziom3 robimy tak samo jak wyzej czyli jak np poziom1 to ustawiamy kolejny poziom jaki ma byc potrzebny do wziecia preznetu<br />Z item1, item2, item3 robimy tak samo jak wyzej czyli jak np item1 to ustawiamy kolejny item jaki dostaniemy jako prezent po wbiciu nastepnego lvlu czyli poziom1<br />Z ilosc1, ilosc2, ilosc3 robimy tak samo jak wyzej na rozowo jest podkreslone<br />I to koniec. Skrypt wykonany w 100% by Arkadiusz i sprawdzony. Prosze komentowac jesli ktos czegos nie rozumie to pisac na gg: 4322405 chetnie pomoge skonfigurowac.<br />SKRYPT BYŁ TESTOWANY I DZIAŁA POPRAWNIE]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Loss</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=11#p11</link>
<guid isPermaLink="false">11@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Mam nadzieje ze komus sie przyda .<br />w data/npc/scripts tworzymy lotek.lua<br />------------------------------------------------------------------------------------------------------------------------------<br />Code:<br /><br />focus = 0<br />talk_start = 0<br />target = 0<br />following = false<br />attacking = false<br />function onThingMove(creature, thing, oldpos, oldstackpos)<br />end<br />function onCreatureAppear(creature)<br />end<br />function onCreatureDisappear(cid, pos)<br />&nbsp; &nbsp; &nbsp;if focus == cid then<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; selfSay('Good bye then.')<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; focus = 0<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; talk_start = 0<br />&nbsp; &nbsp; &nbsp;end<br />end<br />function onCreatureTurn(creature)<br />end<br />function msgcontains(txt, str)<br />&nbsp; &nbsp; &nbsp;return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))<br />end<br />function onCreatureSay(cid, type, msg)<br />&nbsp; &nbsp; &nbsp;msg = string.lower(msg)<br />&nbsp; &nbsp; &nbsp;-- greeting phrase<br />if string.find(msg, '(%a*)hi(%a*)') and focus == 0 and string.len(msg) == 2 and getDistanceToCreature(cid) &lt; 3 then<br />&nbsp; &nbsp; &nbsp; &nbsp; selfSay('Hello ' .. creatureGetName(cid) .. '! I lottery tickets for 1k each.\nPlease say &quot;ticket&quot;.\nFor Help say &quot;help&quot;!')<br />&nbsp; &nbsp; &nbsp; &nbsp; focus = cid<br />&nbsp; &nbsp; &nbsp; &nbsp; selfLook(cid)<br />&nbsp; &nbsp; &nbsp; talk_start = os.clock()<br />&nbsp; &nbsp; &nbsp;elseif focus == cid then<br />&nbsp; &nbsp; &nbsp; talk_start = os.clock()<br />&nbsp; &nbsp; &nbsp; if msgcontains(msg, 'help') then<br />&nbsp; &nbsp; &nbsp; selfSay('You must buy lottery ticket and go to lotter machine for look you win.')<br />&nbsp; &nbsp; &nbsp; elseif msgcontains(msg, 'ticket') then<br />&nbsp; &nbsp; &nbsp; buy(cid,2318,1,1000)<br />&nbsp; &nbsp; &nbsp; elseif msgcontains(msg, 'second addon') then<br />&nbsp; &nbsp; &nbsp; itemstatus = DoRemoveItem(cid,2215,1)<br />&nbsp; &nbsp; &nbsp; &nbsp; if itemstatus == -1 then<br />&nbsp; &nbsp; &nbsp; &nbsp;selfSay('Sorry you dont have win addon item.')<br />&nbsp; &nbsp; &nbsp; else<br />&nbsp; &nbsp; &nbsp; addon(cid,2)<br />&nbsp; &nbsp; &nbsp; focus = 0<br />&nbsp; &nbsp; &nbsp; talk_start = 0<br />&nbsp; &nbsp; &nbsp; end<br />&nbsp; &nbsp; &nbsp; elseif msgcontains(msg, 'first addon') then<br />&nbsp; &nbsp; &nbsp; itemstatus = DoRemoveItem(cid,2216,1)<br />&nbsp; &nbsp; &nbsp; &nbsp; if itemstatus == -1 then<br />&nbsp; &nbsp; &nbsp; &nbsp;selfSay('Sorry you dont have win addon item.')<br />&nbsp; &nbsp; &nbsp; else<br />&nbsp; &nbsp; &nbsp; addon(cid,1)<br />&nbsp; &nbsp; &nbsp; focus = 0<br />&nbsp; &nbsp; &nbsp; talk_start = 0<br />&nbsp; &nbsp; &nbsp; end<br />&nbsp; &nbsp; &nbsp; elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) &lt; 4 then<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selfSay('Good bye, ' .. creatureGetName(cid) .. '!')<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;focus = 0<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;talk_start = 0<br />&nbsp; &nbsp; &nbsp; end<br />&nbsp; &nbsp; &nbsp;end<br />end<br />function onCreatureChangeOutfit(creature)<br />end<br />function onThink()<br />if focus == 0 then<br />&nbsp; &nbsp; &nbsp; selfWalk(4)<br />&nbsp; &nbsp;end&nbsp; &nbsp; &nbsp;<br />if (os.clock() - talk_start) &gt; 30 then<br />&nbsp; &nbsp; &nbsp; &nbsp;if focus &gt; 0 then<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; selfSay('Next Please...')<br />&nbsp; &nbsp; &nbsp; &nbsp;end<br />&nbsp; &nbsp; &nbsp; focus = 0<br />&nbsp; &nbsp; end<br />&nbsp; &nbsp;if focus ~= 0 then<br />&nbsp; &nbsp; &nbsp; if getDistanceToCreature(focus) &gt; 3 then<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selfSay('Good bye then.')<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;focus = 0<br />&nbsp; &nbsp; &nbsp; end<br />&nbsp; &nbsp;end<br />end<br />data/npc/ tworzymy plik: lottery.xml<br />Kod:<br />&lt;?xml version=&quot;1.0&quot;?&gt;<br />&lt;npc name=&quot;Lottery&quot; script=&quot;data/npc/scripts/lotek.lua&quot; access=&quot;3&quot;&gt;<br />&nbsp; &nbsp; &lt;look type=&quot;134&quot; head=&quot;19&quot; body=&quot;114&quot; legs=&quot;94&quot; feet=&quot;94&quot;/&gt;<br />&lt;/npc&gt;<br />terwaz w data/actions/scripts tworzymy plik lotek.lua :&gt;<br />Kod:<br />function onUse(cid, item, frompos, item2, topos)<br />if item.itemid == 2318 then<br />randomeczek = math.random(500,2000)<br />if randomeczek &gt;= 500 and randomeczek &lt;= 537 then<br />&nbsp; doPlayerAddItem(cid,2160,50)<br />doPlayerSendCancel(cid,&quot;You Win 500k.&quot;)<br />doSendMagicEffect(topos,12)<br />elseif randomeczek &gt;= 538 and randomeczek &lt;= 539 then<br />&nbsp; doPlayerAddItem(cid,2216,1)<br />doPlayerSendCancel(cid,&quot;You Win a First Addon! go to lottery npc and give this item.&quot;)<br />doSendMagicEffect(topos,12)<br />elseif randomeczek &gt;= 540 and randomeczek &lt;= 541 then<br />&nbsp; doPlayerAddItem(cid,2215,1)<br />doPlayerSendCancel(cid,&quot;You Win a Second Addon! go to lottery npc and give this item.&quot;)<br />doSendMagicEffect(topos,12)<br />elseif randomeczek &gt;= 542 and randomeczek &lt;= 601 then<br />&nbsp; doPlayerAddItem(cid,2160,25)<br />doPlayerSendCancel(cid,&quot;You Win 250k.&quot;)<br />elseif randomeczek &gt;= 602 and randomeczek &lt;= 750 then<br />&nbsp; doPlayerAddItem(cid,2160,12)<br />&nbsp; doPlayerAddItem(cid,2152,50)<br />doPlayerSendCancel(cid,&quot;You Win 125k.&quot;)<br />elseif randomeczek &gt;= 751 and randomeczek &lt;= 901 then<br />&nbsp; doPlayerAddItem(cid,2160,7)<br />&nbsp; doPlayerAddItem(cid,2152,50)<br />doPlayerSendCancel(cid,&quot;You Win 75k.&quot;)<br />elseif randomeczek &gt;= 902 and randomeczek &lt;= 1152 then<br />&nbsp; doPlayerAddItem(cid,2160,3)<br />doPlayerSendCancel(cid,&quot;You Win 30k.&quot;)<br />elseif randomeczek &gt;= 1153 and randomeczek &lt;= 1294 then<br />&nbsp; doPlayerAddItem(cid,2160,1)<br />&nbsp; doPlayerAddItem(cid,2152,50)<br />doPlayerSendCancel(cid,&quot;You Win 15k.&quot;)<br />elseif randomeczek &gt;= 1295 and randomeczek &lt;= 1500 then<br />&nbsp; doPlayerAddItem(cid,2160,1)<br />doPlayerSendCancel(cid,&quot;You Win 10k.&quot;)<br />elseif randomeczek &gt;= 1501 and randomeczek &lt;= 1701 then<br />&nbsp; doPlayerAddItem(cid,2152,2)<br />doPlayerSendCancel(cid,&quot;You Win 2k.&quot;)<br />elseif randomeczek &gt;= 1702 and randomeczek &lt;= 2000 then<br />doPlayerSendCancel(cid,&quot;You lost.&quot;)<br />end<br />if item.type &gt; 1 then<br />&nbsp; &nbsp; &nbsp;doChangeTypeItem(item.uid,2134)<br />&nbsp; else<br />&nbsp; &nbsp; &nbsp;doRemoveItem(item.uid,1)<br />&nbsp; end<br />end&nbsp; &nbsp;<br />return 1<br />end<br />------------------------------------------------------------------------------------------------------------------------------<br />I w data/actions/actions.xml dopisujemy linijkę:<br />======================================================================<br />Code:<br />&lt;action itemid=&quot;2318&quot; script=&quot;lotek.lua&quot; /&gt;<br />------------------------------------------------------------------------------------------------------------------------------<br /><br />Mam nadzieje, ze pomoglem. Jezeli pomoglem daj plusa na <a href="http://www.tibia11.pun.pl" target="_blank" rel="nofollow">www.tibia11.pun.pl</a> !]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Magic Gladiator</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=10#p10</link>
<guid isPermaLink="false">10@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Wchodzimy w folder silnika&gt;&gt;&gt;Data&gt;&gt;&gt; Spells&gt;&gt;&gt; Scripts i robimy plik o nazwie exori flam.lua jego zawartość:<br /><br />Code:<br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, 36)<br />setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1500, -1.6, -450)<br />arr = {<br />{0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 1, 0},<br />{0, 0, 1, 1, 1, 0, 0},<br />{0, 0, 1, 2, 1, 0, 0},<br />{0, 0, 1, 1, 1, 0, 0},<br />{0, 1, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0},<br />}<br />local area = createCombatArea(arr)<br />setCombatArea(combat, area)<br />function onCastSpell(cid, var)<br />return doCombat(cid, combat, var)<br />end<br />__________________________________________________________________________________________<br />Cofamy i wchodzimy w spells.xml a w nim wpisujemy to:<br />Code:<br /><br />&lt;instant name=&quot;Exori Flam&quot; words=&quot;exori flam&quot; selftarget=&quot;1&quot;&nbsp; direction=&quot;0&quot; aggressive=&quot;1&quot; lvl=&quot;0&quot; maglv=&quot;0&quot; mana=&quot;0&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;exori flam.lua&quot;&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;/instant&gt;<br />__________________________________________________________________________________________<br />Następnie wchodzimy w data &gt;&gt;&gt; Monster i tworzymy nowy plik o nazwie Magic adept.xml Jego zawartość:<br />Code:<br /><br />&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;<br />&nbsp; &lt;monster name=&quot;Magic Adept&quot; nameDescription=&quot;a Magic Adept&quot; race=&quot;blood&quot; experience=&quot;8410&quot; speed=&quot;240&quot; manacost=&quot;0&quot;&gt;<br />&nbsp; &nbsp; &lt;health now=&quot;9100&quot; max=&quot;9100&quot;/&gt;<br />&nbsp; &nbsp; &lt;look type=&quot;194&quot; head=&quot;114&quot; body=&quot;94&quot; legs=&quot;94&quot; feet=&quot;57&quot; corpse=&quot;6080&quot;/&gt;<br />&nbsp; &nbsp; &lt;targetchange interval=&quot;60000&quot; chance=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &lt;strategy attack=&quot;55&quot; defense=&quot;55&quot;/&gt;<br />&nbsp; &nbsp; &lt;flags&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag summonable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag attackable=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag hostile=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag illusionable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag convinceable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag pushable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushitems=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushcreatures=&quot;1&quot; /&gt; <br />&nbsp; &nbsp; &nbsp; &lt;flag staticattack=&quot;50&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag targetdistance=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag runonhealth=&quot;1200&quot;/&gt;<br />&nbsp; &nbsp; &lt;/flags&gt;<br />&nbsp; &nbsp; &lt;attacks&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;melee&quot; interval=&quot;2000&quot; chance=&quot;60&quot; min=&quot;-215&quot; max=&quot;-310&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Sudden Death&quot; interval=&quot;2000&quot; chance=&quot;60&quot; min=&quot;-215&quot; max=&quot;-300&quot; range=&quot;3&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;exori&quot; interval=&quot;3000&quot; chance=&quot;55&quot; min=&quot;-410&quot; max=&quot;-760&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Great Fireball&quot; interval=&quot;3000&quot; chance=&quot;50&quot; min=&quot;-210&quot; max=&quot;-275&quot; range=&quot;6&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Arrow&quot; interval=&quot;2000&quot; chance=&quot;50&quot; range=&quot;3&quot; min=&quot;-230&quot; max=&quot;-440&quot;/&gt;<br />&nbsp; &nbsp; &lt;/attacks&gt;<br />&nbsp; &nbsp; &lt;defenses armor=&quot;56&quot; defense=&quot;60&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &lt;defense name=&quot;outfit&quot; interval=&quot;5000&quot; chance=&quot;50&quot; monster=&quot;ghoul&quot; duration=&quot;5000&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;blueshimmer&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&lt;/defense&gt;<br />&nbsp; &nbsp; &nbsp; &lt;defense name=&quot;light healing&quot; interval=&quot;5000&quot; chance=&quot;65&quot; min=&quot;200&quot; max=&quot;350&quot;/&gt; <br />&nbsp; &lt;/defenses&gt;<br />&nbsp; &nbsp;&lt;immunities&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity physical=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity energy=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity fire=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity poison=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity lifedrain=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity paralyze=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity outfit=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity drunk=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity invisible=&quot;1&quot;/&gt;<br />&lt;/immunities&gt;<br /> &lt;voices interval=&quot;4000&quot; chance=&quot;65&quot;&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Jestem uczniem Magic Gladiator'a!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Nie dlugo osiagne szczyt swoich mozliwosci!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Moja magia i walka na miecze cie zabije!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Zabije cie dla mojego pana!&quot;/&gt;<br />&nbsp; &lt;/voices&gt;<br />&lt;loot&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2148&quot; countmax=&quot;51&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2152&quot; countmax=&quot;31&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2151&quot; countmax=&quot;8&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2189&quot; chance=&quot;9000&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2158&quot; chance=&quot;10000&quot;/&gt;<br />&lt;/loot&gt;<br />&nbsp; &nbsp;&lt;/monster&gt;<br />------------------------------------------------------------------------------------------------------------------------------<br />I wchodzimy w monsters.xml i wpisujemy w nim: <br />Code:<br /><br />&lt;monster name=&quot;Magic Adept&quot; file=&quot;Magic Adept.xml&quot; /&gt;<br />------------------------------------------------------------------------------------------------------------------------------<br />**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**KONIEC**<br />------------------------------------------------------------------------------------------------------------------------------<br />Następnie robimy GŁÓWNEGO STWORA<br />Wchodzimy w data/monster i robimy stwora o nazwie Magic gladiator.xml a to jego zawartość:<br />Code:<br /><br />&lt;?xml version=&quot;1.0&quot;?&gt;<br />&lt;monster name=&quot;Magic Gladiator&quot; description=&quot;a Magic Gladiator&quot; experience=&quot;33050&quot; speed=&quot;380&quot; race=&quot;human&quot;&gt;<br />&nbsp; &lt;health now=&quot;29300&quot; max=&quot;29300&quot;/&gt;<br />&nbsp; &lt;strategy attack=&quot;155&quot; defense=&quot;125&quot;/&gt;<br />&nbsp; &lt;targetchange speed=&quot;3420&quot; chance=&quot;33&quot;/&gt;<br />&nbsp; &lt;look type=&quot;131&quot; head=&quot;94&quot; body=&quot;79&quot; addons=&quot;2&quot; legs=&quot;114&quot; feet=&quot;114&quot; corpse=&quot;6022&quot;/&gt; <br />&nbsp; &lt;flags&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag summonable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag attackable=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag hostile=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag illusionable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag convinceable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag pushable=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushitems=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag canpushcreatures=&quot;1&quot;/&gt; <br />&nbsp; &nbsp; &nbsp; &lt;flag staticattack=&quot;50&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag targetdistance=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;flag runonhealth=&quot;1000&quot;/&gt;<br />&lt;/flags&gt;<br />&nbsp; &nbsp;&lt;attacks&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;melee&quot; interval=&quot;2000&quot; min=&quot;-620&quot; max=&quot;-910&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;exori&quot; interval=&quot;3000&quot; chance=&quot;65&quot; min=&quot;-620&quot; max=&quot;-1260&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;exori flam&quot; interval=&quot;3000&quot; chance=&quot;65&quot; min=&quot;-450&quot; max=&quot;-975&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Sudden Death&quot; interval=&quot;3000&quot; chance=&quot;65&quot; min=&quot;-510&quot; max=&quot;-600&quot; range=&quot;3&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Great Fireball&quot; interval=&quot;3000&quot; chance=&quot;50&quot; min=&quot;-210&quot; max=&quot;-245&quot; range=&quot;4&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attack name=&quot;Burst arrow&quot; interval=&quot;4000&quot; chance=&quot;60&quot; range=&quot;7&quot; min=&quot;-540&quot; max=&quot;-740&quot;/&gt;<br />&nbsp; &nbsp;&lt;/attacks&gt;<br />&nbsp; &nbsp;&lt;defenses armor=&quot;56&quot; defense=&quot;60&quot;&gt;<br />&nbsp; &nbsp; &nbsp;&lt;defense name=&quot;outfit&quot; interval=&quot;7000&quot; chance=&quot;50&quot; monster=&quot;Orc Warrior&quot; duration=&quot;3000&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;redshimmer&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&lt;/defense&gt;<br />&nbsp; &nbsp; &nbsp;&lt;defense name=&quot;outfit&quot; interval=&quot;7000&quot; chance=&quot;50&quot; monster=&quot;Hero&quot; duration=&quot;3000&quot;&gt;&nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;blueshimmer&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&lt;/defense&gt;<br />&nbsp; &nbsp; &nbsp;&lt;defense name=&quot;light healing&quot; interval=&quot;8000&quot; chance=&quot;50&quot; min=&quot;100&quot; max=&quot;300&quot; /&gt; <br />&nbsp; &lt;/defenses&gt;<br /> &lt;immunities&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity physical=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity energy=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity fire=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity poison=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity lifedrain=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity paralyze=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity outfit=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity drunk=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;immunity invisible=&quot;1&quot;/&gt;<br />&lt;/immunities&gt;<br /> &lt;voices interval=&quot;4000&quot; chance=&quot;65&quot;&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Jestem magicznym gladiatorem!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Moge zniszczyc gory z exori!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Bedziesz wachal kwiatki od spodu!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;Jestem najlepszym wojownikiem na swiecie!&quot;/&gt;<br />&nbsp; &lt;/voices&gt;<br />&lt;summons maxSummons=&quot;1&quot;&gt;<br />&lt;summon name=&quot;Magic adept&quot; speed=&quot;1000&quot; chance=&quot;30&quot;/&gt;<br />&lt;/summons&gt;<br />&lt;loot&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2148&quot; countmax=&quot;75&quot; chance1=&quot;9000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2160&quot; countmax=&quot;2&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2152&quot; countmax=&quot;31&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2546&quot; countmax=&quot;26&quot; chance1=&quot;10000&quot; chancemax=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2184&quot; chance=&quot;9000&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2153&quot; chance=&quot;9000&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2164&quot; chance=&quot;10000&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &lt;item id=&quot;2377&quot; chance=&quot;9000&quot;/&gt;<br />&lt;/loot&gt;<br />&lt;/monster&gt;<br />------------------------------------------------------------------------------------------------------------------------------<br />I oczywiście zapisujemy po czym wchodzimy w monsters.xml i wpisujemy:<br />Code:<br /><br />&lt;monster name=&quot;Magic Gladiator&quot; file=&quot;Magic Gladiator.xml&quot; /&gt;<br />------------------------------------------------------------------------------------------------------------------------------<br />Tutaj dodam screena zebyscie sie nie zniechecali :)<br /><br /><a href="http://img689.imageshack.us/img689/5...cgladiator.png" target="_blank" rel="nofollow">http://img689.imageshack.us/img689/5...cgladiator.png</a><br />-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_--_-_-_-_-_-_-_-_--_-_-_-_-_-_-_-_--_-_-_-_-_-_-_-_--_-_-_-_-_-_-_-_-]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>The God Of Death</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=9#p9</link>
<guid isPermaLink="false">9@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Witam. Nie chcę się rozpisywać ale po długiej przerwie zrobiłem nowego stwora o nazwie The God of Death - Jest on zrobiony na podstawie stworów YoS'a. Zaczynamy! Wchodzimy do data/monster i robimy nowy plik o nazwie The God of the Death.xml. Jego zawartość:<br /><br />Code:<br />&lt;?xml version=&quot;1.0&quot;?&gt;<br />&lt;monster name=&quot;God of the death&quot; description=&quot;The God of Death&quot; experience=&quot;2120&quot; speed=&quot;245&quot; race=&quot;undead&quot;&gt;<br /> &lt;health now=&quot;3450&quot; max=&quot;3450&quot;/&gt;<br /> &lt;strategy attack=&quot;70&quot; defense=&quot;80&quot;/&gt;<br /> &lt;targetchange speed=&quot;3200&quot; chance=&quot;47&quot;/&gt;<br /> &lt;look typeex=&quot;5810&quot; corpse=&quot;2692&quot;/&gt;<br /> &lt;flags&gt;<br />&nbsp; &nbsp; &lt;flag canpushitems=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;flag canpushcreatures=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;flag hostile=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;flag attackable=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;flag staticattack=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;flag targetdistance=&quot;1&quot;/&gt;<br /> &lt;/flags&gt;<br /> &lt;attacks&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;melee&quot; interval=&quot;2000&quot; chance=&quot;95&quot; skill=&quot;35&quot; attack=&quot;67&quot; range=&quot;1&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;blackspark&quot;/&gt;<br />&nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;manadrain&quot; interval=&quot;2200&quot; chance=&quot;22&quot; min=&quot;-8&quot; max=&quot;-42&quot; range=&quot;3&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;greenshimmer&quot;/&gt;<br />&nbsp; &nbsp; &lt;/attack&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;Sudden Death&quot; interval=&quot;4000&quot; chance=&quot;45&quot; min=&quot;-162&quot; max=&quot;-239&quot; range=&quot;3&quot;/&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;Great Fireball&quot; interval=&quot;3000&quot; chance=&quot;30&quot; min=&quot;-40&quot; max=&quot;-78&quot; range=&quot;5&quot;/&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;exori&quot; interval=&quot;4000&quot; chance=&quot;35&quot; min=&quot;-112&quot; max=&quot;-186&quot;/&gt;<br />&nbsp; &nbsp; &lt;attack name=&quot;arrow&quot; interval=&quot;1000&quot; chance=&quot;55&quot; range=&quot;6&quot; min=&quot;-38&quot; max=&quot;-40&quot;/&gt;<br />&nbsp; &lt;/attacks&gt;<br />&nbsp; &nbsp;&lt;defenses defense=&quot;11&quot; armor=&quot;20&quot;&gt;<br />&nbsp; &nbsp; &lt;defense name=&quot;healing&quot; interval=&quot;1500&quot; chance=&quot;42&quot; min=&quot;52&quot; max=&quot;190&quot;&gt;<br />&nbsp; &nbsp; &lt;/defense&gt;<br />&nbsp; &nbsp;&lt;defense name=&quot;outfit&quot; interval=&quot;7000&quot; chance=&quot;50&quot; monster=&quot;Skeleton&quot; duration=&quot;3000&quot;&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;attribute key=&quot;areaEffect&quot; value=&quot;redshimmer&quot;/&gt;<br />&nbsp; &nbsp; &lt;/defense&gt;<br />&nbsp; &nbsp; &lt;/defenses&gt;<br />&nbsp; &nbsp;&lt;immunities&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;fire&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;lifedrain&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;paralyze&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;outfit&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;drunk&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;drown&quot;/&gt;<br />&nbsp; &nbsp; &lt;immunity name=&quot;invisible&quot;/&gt;<br />&nbsp; &nbsp;&lt;/immunities&gt;<br />&nbsp; &nbsp;&lt;voices speed=&quot;5000&quot; chance=&quot;60&quot;&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;I'm destiny of the world!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;I'll kill you!&quot;/&gt;<br />&nbsp; &nbsp; &lt;voice sentence=&quot;They are bigger than me!&quot;/&gt;<br />&nbsp; &lt;/voices&gt;<br />&nbsp; &lt;summons maxSummons=&quot;1&quot;&gt;<br />&nbsp; &nbsp; &lt;summon name=&quot;Ghoul&quot; speed=&quot;5000&quot; chance=&quot;53&quot;/&gt;<br />&nbsp; &lt;/summons&gt;<br />&nbsp; &lt;loot/&gt;<br />&lt;/monster&gt;<br />__________________________________________________________________________________________<br />Zapisujemy i wchodzimy do data/monster/monsters.xml , po czym wklejamy to:<br /><br />Code:<br />&lt;monster name=&quot;The God of Death&quot; file=&quot;The God of Death.xml&quot; /&gt;<br />__________________________________________________________________________________________]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Exevo Vita Mas Frigo</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=8#p8</link>
<guid isPermaLink="false">8@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Chcialbym zaprezentowac czar o nazwie exevo vita mas frigo :)<br />Na poczatku wchodzimy w data/spells/script gdzie podalem i tworzymy plik o nazwie drut.lua.Wchodzimy w nasz drut.lua i piszemy oto ten tekst.<br /><br />Code:<br />local atk1 = createCombatObject()<br />local atk2 = createCombatObject()<br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 255)<br />setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.7, 0, -3.9, 0)<br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 41)<br />setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)<br />arr1 = {<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}<br />}<br />arr2 = {<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}<br />}<br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />setCombatArea(atk1, area1)<br />setCombatArea(atk2, area2)<br />function onTargetTile(cid, pos)<br />&nbsp; &nbsp; doCombat(cid,combat1,positionToVariant(pos))<br />end<br />function onTargetTile2(cid, pos)<br />&nbsp; &nbsp; doCombat(cid,combat2,positionToVariant(pos))<br />end<br />setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, &quot;onTargetTile&quot;)<br />setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, &quot;onTargetTile2&quot;)<br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, atk1, parameters.var)<br />end<br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, atk2, parameters.var)<br />end<br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var}<br />addEvent(onCastSpell1, 100, parameters)<br />addEvent(onCastSpell2, 200, parameters)<br />end<br /><br />Nastepnie wchodzimy w data/spells/spells.xml<br />Code:<br /><br />&lt;instant name=&quot;exevo vita mas frigo&quot; words=&quot;exevo vita mas frigo&quot; lvl=&quot;1000&quot; mana=&quot;600&quot; prem=&quot;1&quot; casterTargetOrDirection=&quot;1&quot; blockwalls=&quot;1&quot; exhaustion=&quot;2500&quot; needlearn=&quot;0&quot; script=&quot;drut.lua&quot;&gt;<br />&lt;vocation name=&quot;Druid&quot; /&gt;<br />&lt;vocation name=&quot;Elder druid&quot; /&gt;<br />&lt;/instant&gt;<br />__________________________________________________________________________________________<br />Wszystko mozemy zmienic :)]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title>Exevo Gran Mas Floor</title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=7#p7</link>
<guid isPermaLink="false">7@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Witam mam do zaprezentowania mój własny czar exevo gran mas floor. Jest 100% mój !!Jest to czar do szystkich profesji ale mozna zmienic <br />No to robimy najpierw w ots\data\spells\scripts\exevo gran mas floor.lua<br /><br />Code:<br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat11 = createCombatObject()<br />setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)<br />setCombatParam(combat11, COMBAT_PARAM_EFFECT, 42)<br />setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat12 = createCombatObject()<br />setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat12, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat13 = createCombatObject()<br />setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat14 = createCombatObject()<br />setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat14, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT,39)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT, 42)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -2000, -1.6, -3000)<br />arr1 = {<br />{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},<br />}<br />arr2 = {<br />{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},<br />{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1},<br />{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1},<br />{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1},<br />{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1},<br />{0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 1},<br />{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},<br />}<br />arr3 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},<br />{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1},<br />{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1},<br />{1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1},<br />{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1},<br />{1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},<br />{1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br />arr4 = {<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />}<br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br />arr6 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br />arr7 = {<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />}<br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br />arr10 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br />arr11 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br />arr12 = {<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />}<br />arr13 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br />arr14 = {<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},<br />}<br />arr15 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />local area11 = createCombatArea(arr11)<br />local area12 = createCombatArea(arr12)<br />local area13 = createCombatArea(arr13)<br />local area14 = createCombatArea(arr14)<br />local area15 = createCombatArea(arr15)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br />setCombatArea(combat11, area11)<br />setCombatArea(combat12, area12)<br />setCombatArea(combat13, area13)<br />setCombatArea(combat14, area14)<br />setCombatArea(combat15, area15)<br />local function onCastSpell1(parameters)<br />doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br />local function onCastSpell2(parameters)<br />doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br />local function onCastSpell3(parameters)<br />doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br />local function onCastSpell4(parameters)<br />doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br />local function onCastSpell5(parameters)<br />doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br />local function onCastSpell6(parameters)<br />doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br />local function onCastSpell7(parameters)<br />doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br />local function onCastSpell8(parameters)<br />doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br />local function onCastSpell9(parameters)<br />doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br />local function onCastSpell10(parameters)<br />doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br />local function onCastSpell11(parameters)<br />doCombat(parameters.cid, parameters.combat11, parameters.var)<br />end<br />local function onCastSpell12(parameters)<br />doCombat(parameters.cid, parameters.combat12, parameters.var)<br />end<br />local function onCastSpell13(parameters)<br />doCombat(parameters.cid, parameters.combat13, parameters.var)<br />end<br />local function onCastSpell14(parameters)<br />doCombat(parameters.cid, parameters.combat14, parameters.var)<br />end<br />local function onCastSpell15(parameters)<br />doCombat(parameters.cid, parameters.combat15, parameters.var)<br />end<br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15,}<br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 200, parameters)<br />addEvent(onCastSpell3, 400, parameters)<br />addEvent(onCastSpell4, 600, parameters)<br />addEvent(onCastSpell5, 800, parameters)<br />addEvent(onCastSpell6, 1000, parameters)<br />addEvent(onCastSpell7, 1200, parameters)<br />addEvent(onCastSpell8, 1400, parameters)<br />addEvent(onCastSpell9, 1600, parameters)<br />addEvent(onCastSpell10, 1800, parameters)<br />addEvent(onCastSpell11, 2000, parameters)<br />addEvent(onCastSpell12, 2200, parameters)<br />addEvent(onCastSpell13, 2400, parameters)<br />addEvent(onCastSpell14, 2600, parameters)<br />addEvent(onCastSpell15, 2800, parameters)<br />end<br /><br />Kiedy to zrobimy wchodzimy tutaj &gt; data\spells\spells.xml<br /><br />Code:<br />&lt;instant name=&quot;Exevo gran mas floor&quot; words=&quot;exevo gran mas floor&quot; lvl=&quot;150&quot; maglv=&quot;1&quot; mana=&quot;2000&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;exevo gran mas floor.lua&quot;&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;/instant&gt;<br /><br />Prosze o komentarze :)]]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
<item>
<title></title>
<link>http://www.pomoctibia11.pun.pl/viewtopic.php?pid=6#p6</link>
<guid isPermaLink="false">6@http://www.pomoctibia11.pun.pl</guid>
<description><![CDATA[Skarga:<br /><br />Login: (nick uzytkownika lub innej rangi).<br />Tytuł: (ktory lvl oraz liczba napisanych postow).<br /><br />Prawdziwe imię: (imie w prawdziwym zyciu).<br />Płeć: (meska,zenska).<br />Kiedy juz dowiemy sie czy slusznie oceniles uzytkownika. Damy mu TRZY ..-''<br /><br />Pochwała:<br /><br />Login: (nick uzytkownika lub innej rangi).<br />Tytuł: (ktory lvl oraz liczba napisanych postow).<br /><br />Prawdziwe imię: (imie w prawdziwym zyciu).<br />Płeć: (meska,zenska).<br />Kiedy juz dowiemy sie czy slusznie oceniles uzytkownika. Damy mu TRZY ..+'']]></description>
<pubDate>Wtorek 23 Listopad</pubDate>
<comments>Wtorek 23 Listopad</comments>
</item>
</channel>
</rss>
